The only thing I'm going to say is why did it take so long for someone to discover this. They also take the form of packs, chests and crates. Loot boxes are everywhere. The study notes that among the children surveyed, 40% opened loot boxes. Even without scientific evidence, most people can tell that loot boxes and gambling have a very strong connection. Gamers will typically purchase loot boxes with the hope of obtaining particular skins or items in the game. The loot boxes used in the other games were deemed legal because they lack "market value." For more on loot boxes, check out our look at how these microtransactions can cause addiction that can destroy lives, ESRB's announcement on its new ratings labels for loot boxes… The latest piece of scientific literature on the subject has been published today in the form of a new study that seems to have found habitual connections between lootbox purchasing habits and gambling addiction specifically in adolescents.. They're in shooters, RPGs, card games, action games and MOBAs. At the same time, loot boxes received for free do not cause the same dependence as purchased ones. The study shows that there are strong connections between video game loot boxes and problem gaming. About 5% of gamers generate half of their total box revenue; Twelve of the 13 studies on this topic have established a “clear” relationship with behavioral gambling addiction. The preprinted study charts the introduction of loot boxes within the 463 most played desktop games on the site Steam from 2010 to 2019. Loot Boxes. Young men are most likely to use loot boxes, and younger age and lower education correlate with increased use 12 new studies show a link between loot boxes and gambling addiction. There is concern in the research community that similarities between loot boxes and gambling may lead to increases in problem gambling amongst gamers. Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. A survey of young gamers in the UK shows that loot boxes are being purchased at young ages and that addiction … It also reported a … Spending money on loot boxes is the fundamental cause of the gambling problem. Loot boxes can be compared to traditional gambling for two main reasons: The ‘win state’ of a loot box is a gamble. … The research and science continues in the case of lockbox/lootbox purchasing habits and gambling addiction. In recent years, loot boxes have become increasingly common. Study Reveals That Children Are Going into Debt Over Loot Boxes. A large-scale survey of gamers (n = 7,422) found … According to the study, those loot boxes whose prizes wouldn't be traded constituted a low risk for gambling addiction, being akin to "small-scale bingo." 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