Area of Effect / Target: Single Living Creature, Additional Counter Spells: Negative Energy Protection. Only usable by: Bard, Sorcerer, Wizard Sold by … Your touch deals The Favored class is a point for the gnome. +1 AC and touch attack AB, is better than +1 HP per level. Descriptor: negative Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. -Touch of Fatigue- Recompiled so Heal, Mass Heal, Lesser Restoration, Restoration, and Greater Restoration can now remove fatigue effects.-Vampiric Touch- Now takes into account Weapon Finesse and Melee Spell Specialization. This damage is then applied to the caster's hit points as a temporary bonus. If you do NOT have Mask of the Betrayer installed, then using these files may cause bugs and you would probably be best off using the existing 1.13 version of the Mod. Uses correct calculation for maximized damage. Level 3: Haste, Vampiric Touch, Negative Energy Burst, Flame Arrow Level 4: Improved Invisibility, Ice Storm, Elemental Shield, Minor Globe of Invulnerability Level 5: Mestil's Acid Sheath, Energy Buffer, Firebrand, Lesser Mind Blank Level 6: Bigby's Forceful … Level 0: Acid Splash Amanuensis Daze Detect Poison Disrupt Undead Electric Jolt Flare Light Open/Close Ray of Frost ResistanceLevel 1: Grease Alarm Disguise Self Endure Elements Magic Weapon Protection from Alignment Ironguts Scare Negative Energy Ray Charm Person Expeditious Retreat Identify Mage Armor Sleep Burning Hands Color Spray Horizikauls Boom Ice Dagger Magic Missile Ray of … Neverwinter Nights dragons Please read the new rules of conduct for the forums, and we hope you enjoy your stay! I can only think of one ‘useful’ Arcane spell in NWN that uses a Touch Attack, and that’s Vampiric Touch. Level 3: Fireball, Vampiric Touch, Negative Energy Burst, Flame Arrow Level 4: Improved Invisibility, Ice Storm, Elemental Shield, Minor Globe of Invulnerability Level 5: Mestil's Acid Sheath, Energy Buffer, Firebrand, Lesser Mind Blank Level 6: Bigby's Forceful … Vampiric Touch + Timestop = HP Galore. Vampiric Touch. For level 3 I am thinking either Mestil's Acid Breath or Negative Energy Burst. Use: An extended spell occupies a spell slot one level higher than normal. The first spell is custom. The rest are either Pathfinder or regular 3.5 edition spells (except for Greater Vampiric Touch, Greater Elemental Orb, Greater Firebrand, Bright and Brilliant Color Spray which are all just higher level versions of an existing spell). Would it be possible to build a character around the vampiric touch spell? You can't gain more https://nwn.fandom.com/wiki/Vampiric_touch?oldid=53984, This spell will do nothing if cast on a non-creature, a creature protected by, The temporary hit points are resolved independent of the application of the damage. +1 AC and touch attack AB, is better than +1 HP per level. Level 9 spells. Material Component: A drop of blood taken from a vampire. Details: Can only be evil. Added sneak attack damage. Added critical hit check. This damage … player is single-handedly responsible for defeating a powerful cult; stopping an insatiable plague; thwarting an attack on Note that you really don't ever want to cast this spell other than maximized, as it's a waste to succeed at a touch attack and not get max hp from it. Reducing or increasing the damage (presumably by. Components: verbal, somatic Vampiric touch - A wonderful spell, providing a relative shift of 120 hit points (60 damage plus 60 temporary hit points) at level 20+ maximized. Consume Corpse. The Wild mage, Shadow Mage, and Spellsword paths expand and change those options. Buy now. Spell Level: Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor: Negative Energy Component: Verbal, Somatic Range: Touch Area of Effect / Target: Single Living Creature Duration: Instant Additional Counter Spells: Negative Energy Protection Save: None Spell Resistance: Yes You must succeed on a melee touch attack. And NWN does not enforce that. Level 4 (4 spells known) Elemental shield - 50% resistance to fire and cold, as well as up to 1d6+40 flame damage on hit. School: necromancy vampiric touch (1/day, CL 1) Furthermore, this creature can use its aura of dragon fear once per day, paralysis bolt twice per day, and fire dragon breath six times per day. Take your favorite fandoms with you and never miss a beat. I can only think of one ‘useful’ Arcane spell in NWN that uses a Touch Attack, and that’s Vampiric Touch. Fandom Apps Take your favorite fandoms with you and never miss a beat. Description: The target creature takes 1d6 points of negative energy damage for every 2 caster levels (maximum 10d6). Area of effect: single creature Vampiric Touch. You can set it up to work with the tag based scripting method so it will execute the script with the name the same as … Range: touch Armor Bonus: +2 (AC Armor Modifier), Vampiric Touch (1 Use/Day) Hide Armor +3 BAC: 3, MDB: 4, ACP: -1, ASP: 20%, W: 15.0 Armor Bonus: +3 (AC Armor Modifier) Sold by Husher Clay in the Trading Post in Beorunna's Well, by Durga in the Shining Knights Arms and Armor in the City Core in Chapter 4, and by Nyatar in the City Core in Chapter 4. Rogue 10, Wizard 7, Arcane Trickster 10, Neverwinter Nine3 This is an example of an Epic Arcane Trickster. Cast Spell: Vampiric Touch (5) [1 Use/Day] This ivory mask has been fashioned into the likeness of a human skull. Sorcerer, or innate, specialists is not a normal thing in D&D, but Arelith is not D&D! Spell resistance: yes Vampiric Touch + Timestop = HP Galore. *** Elemental Frailty Caster Level(s): Sorc/Wiz 5, Druid 6 School: Evocation 13d6 sneak attack damage 2. Ensul’s soultheft lasts for 1 round per level, during which time you can attempt touch attacks as often as once per round. Specialists. temporary hit points than what is required to kill the target. vampiric touch. Spell level: Innate level: 3, Sorcerer/Wizard: 3Descriptor(s): NegativeComponents: Verbal and SomaticRange: TouchTarget/Area: SingleDuration: InstantaneousSave: NoneSpell resistance: YesThe target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 15d6 with an additional 35 points for each Epic Relevel. See that script for details of what it does. Some users of this spell arrange for the victim to be restrained or otherwise helpless, so that they can be easily drained for multiple rounds. Subrace Name: Vampire. lvl 4: Improved Invisibility. Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes. D&D Beyond Would it be possible to build a character around the vampiric touch spell? Spell level: sorcerer/wizard 3 Innate level: 3 School: necromancy Descriptor: negative Components: verbal, somatic Range: touch Area of effect: single creature Duration: instant Save: none Spell resistance: yes Additional counterspells: negative energy protection Description: The target creature takes 1d6 points of negative energy damage for every 2 caster levels (maximum 10d6). Temporary Stats during NIGHT time: Increase Strength by 6 points, Dexterity by 4 points, Charisma by 4, and AC by 5 and AB 5 during NIGHT time. Everard's Black Tentacles has been given a proper grapple check instead of a Fortitude save. Only usable by: Bard, Sorcerer, Wizard Sold by … https://nwnravenloft.fandom.com/wiki/Vampiric_Touch?oldid=2375. Vampiric Touch Silence Sound Lance 4 Isaac's Lesser Missile Storm Phantasmal Killer Magic Missile (SC) Wall of Fire Wall of Fire (Shades) Ice Storm, Wall of Ice - - Enervation - 5 - Firebrand Cone of Cold Cone of Cold (Shades) Acid Arrow (GSC) Ball Lightning - - 6 Isaac's Greater Missile Storm, Disintegrate, Greater Dispelling lvl 3: Scintillating Sphere, Vampiric Touch. Hair : any, Skin: light gray; Appearance: Change the Appearance to a Vampire using the appearance changer device. This is a Patch to update the Complete Craftsman Mod, by ChainsawXIV, to work correctly with Mask of the Betrayer installed. Please refer to the list below for the current changes. EFU has undergone massive changes to vanilla NWN spells. Can Fly The target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 10d6. Unless stated, these benefits should apply when you cast the spell in question from an item or scroll. Arelith Wizards enjoy many changes that benefit their summons and spellcasting. Installation: Override + Dialog.tlk version: The override folder contains the content you need to put in your override folder. Can Fly Although the idea is that with the vampiric touch / shape change / simularcrum combo results in a Iron golem who can have also soughts of protections, and be able to physically attack, although at 60% of the hit points. They definitely do stack, and was one of the first spell-fixes to spells like Vampiric touch. Subrace Field: "Vampire". For Neverwinter Nights 2 on the PC, Numbered Spell List by PrinceVallo. Contriver. Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes. Spells with a duration of instantaneous or permanent are not affected. Ravenloft: Prisoners of the Mist Wikia is a FANDOM Games Community. Vampiric Touch. Temporary Stats during NIGHT time: Increase Strength by 6 points, Dexterity by 4 points, Charisma by 4, and AC by 5 and AB 5 during NIGHT time. 3. Pros 1. Type of feat: metamagic (general feat) Prerequisite: ability to cast 1st level spells Specifics: Extended spells have their duration doubled, lasting twice as long as normal. Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Save: None Spell Resistance: Yes. As well as global changes to spells, Specialist Wizards receive even further bonuses to their school of choice. I'm thinking either a PM 20/wiz or sorc 20 for lots of natural armor AC and undead summons or a sorcerer or wizard 20/ranger or barbarian 20 (first 19 levels would be in the martial class, then 20 towards the caster, then level 40 would be ranger or barb again foe discipline). Dark Dreams of Furiae - a new module for NWN:EE! Comparable to the first NWN, gameplay starts by creating a character. Destroy target undead minion and restore your life with 1/4th of the target's hitpoints. Really? Really? Subrace Field: "Vampire". Aid/Mass Aid/Vampiric Touch now heal up to your maximum hitpoints and give the remainder as temporary hit points. Fixes my typo in the vampiric touch script. Dundee Your right mate, thanks for the corrections. The Concentration boost is good at low levels, but becomes irrelevant later too. Note that you really don't ever want to cast this spell other than maximized, as it's a waste to succeed at a touch attack and not get max hp from it. Nwn lexicon is the most helpful friend you'll have in all things NWNscript, but honestly, you can search through the available functions in the script editor and if you click on one it gives you the correct arguments to use that function. Once per day, the mask can be loosed to fly from the wearer's face. Vampiric Touch. hit points will remain for 12 hours, but multiple castings of the spell will not I don't really need Haste since I have an item that does that for me. Introduction. The Favored class is a point for the gnome. It is also compatible with SoZ, though you do not need SoZ installed for this to work. Details: Can only be evil. 1d6 points of negative energy damage per two caster levels (maximum 10d6). This damage is then applied to the caster's Hit Points as a temporary bonus. You grant additional hit points. Vampiric Touch Sc: Necromancy, Rn: Touch, AoE: Single, Dr: Instant, Sv: None, SR: Yes The target creater takes 1d6 points of damage for every 2 caster levels. Take your favorite fandoms with you and never miss a beat. Assay Resistance becomes Lower Resistance, lowering a target's SR by 10. gain temporary hit points equal to the damage you deal. Additional counterspells: negative energy protection. Hair : any, Skin: light gray; Appearance: Change the Appearance to a Vampire using the appearance changer device. Installation: Neverwinter Nights 2 (Base) Special Properties: AC Bonus [+ 2] Cast Spell: Vampiric Touch (5) [1 Use/Day] This unsettling suit of armor drinks the blood of an enemy and passes the life force to its wearer. The target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 10d6. Attention, new and old users! Will *never* miss with range attack spells; play with Reeron's spell fixes the excellent sneak attack damage stacks with ranged and On-hit: Ghoul Touch on Gauntlets (for unarmed attacks) +2 vampiric regeneration and +15% movement speed on animated creatures. Duration: instant Vampiric Touch Sc: Necromancy, Rn: Touch, AoE: Single, Dr: Instant, Sv: None, SR: Yes The target creater takes 1d6 points of damage for every 2 caster levels. Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 School: Conjuration Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: Instant Save: Reflex 1/2 Spell Resistance: Yes You launch 1 conjured fiery arrow at the target creature for every 4 caster levels. Executes the x2_s3_onhitcast script. The target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 10d6. This damage is then applied to the caster's Hit Points as a temporary bonus. You must succeed on a melee touch attack. The dialog.tlk goes in to the My Documents/Neverwinter Nights 2 folder. The temporary vampiric touch (1/day, CL 1) Furthermore, this creature can use its aura of dragon fear once per day, paralysis bolt twice per day, and fire dragon breath six times per day. Save: none I'm thinking either a PM 20/wiz or sorc 20 for lots of natural armor AC and undead summons or a sorcerer or wizard 20/ranger or barbarian 20 (first 19 levels would be in the martial class, then 20 towards the caster, then level 40 would be ranger or barb again foe discipline). Spell level: Innate level: 3, Sorcerer/Wizard: 3Descriptor(s): NegativeComponents: Verbal and SomaticRange: TouchTarget/Area: SingleDuration: InstantaneousSave: NoneSpell resistance: YesThe target creature takes 1d6 points of negative energy damage for every 2 caster levels, to a maximum of 15d6 with an additional 35 points for each Epic Relevel. Neverwinter … I have 2 slots I am unsure what to do with; one at level 3 and one at level 4. Options include choosing the character' Although Neverwinter Nights mechanics don't allow for the same plethora of spells available to a Pen and Paper sorcerer, there's still enough of a selection to show a bit of racial bias. You can't gain more temporary hit points than what is required to kill the target (target's current hit points +10). Subrace Name: Vampire. Innate level: 3 In fact, Vampiric Touch is one of the buggiest spells ever to touch the Baldur's Gate series. The Concentration boost is good at low levels, but becomes irrelevant later too.